Crash in my code causes engine to crash

Hello

I am starting out with unreal and I am frustrated with the fact that editor crashes when your game does.

E.g, I placed the *nullptr code in the tick function, when I press the play button, editor freezes and crashes in a few seconds.

Is this expected behavior?
Is there some way to change it - so that when my game crashes, editor would just report the error and stopped playing?

Maybe I am supposed to launch the game as standalone instead of hitting play button?

Moreover, unreal seems to execute your code even outside of playing. I had a crashing code in constructor of my class, and upon the build the editor crashed, and continued to crash upon reopen! I had to find the error blindly, delete the Binaries folder and recompile at start to load the project again.