I have a tank and a turret attached to the tank. When the tank rotates the turret should not. I have seen a couple unanswered questions about the same thing. Does anyone know?
SOLUTION:
SetAbsolute(), which takes 3 booleans: 1 for location, rotation and scale
SetAbsolute(false, true, false) works for the turret.
Yes but i have many tanks is what i mean. I want to be able to set it in the constructor instead of manually changing it for each blueprint instance of my c++ class( each tank)