Follow camera but not affect the player movement?

Hi everyone! I’m trying to make a camera that follows the player but is at a fixed angle so they can’t look around. I’m looking at Chulip (Chulip #1 - "The Kissing Game" - YouTube) and trying to copy it.
I can get the camera in the right angle but player movement gets messed up because of the angle of the camera I think. When you press W you’ll go at a weird angle for example instead of going straight forward.
I tried using a different camera that wasn’t attached to the player blueprint and getting the actor’s position but I couldn’t seem to figure it out. I think I need to use an event tick and update it with the players position but I’m not sure how to string that together really.
If anybody could help me out I’d be really appreciative :slight_smile: