I am about to give up on UE4’s navigation and I can’t get an answer for this (besides that other people had similar issues). This is my setup:
It used to work fine in 4.19.. No longer works in 4.22.I noticed if I crank up query extent to something ridiculously high on XY, like 5000,5000,100 (my default is 28,28,100), I start getting Projected Location output (which is by ~1000 units off the trace hit location).
Any idea what I am doing wrong here? Collisions are working, navmesh is there, I should be getting location returned, but I only get it returned here and there (and none for the most part in the top room).