What are the best practice to avoid clipping?

Hi, a bit of a newbie question.

I have a level that is a group of rooms and corridors. Now I am using 400x400x20 cubes to make up everything.

However when I play the level I tend to see clipping, so I see flashes of white where the mesh has not loaded for a split second.

Is their a way I can reduce or prevent this? Any settings. At the moment I’m only grey boxing things so this is the lowest amount of meshes I was expecting to use.

Thanks

Ed

Hey
as far as i can see it looks like u have an fps issue as if the level is smooth and optmized u shouldn’t be able to see the meshes loading but if u were talking about camera clipping u can change that here
Edit → Project Settings → General Settings, Near Clip Plane
hope it helps gl!