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iOS SDK framewirk into Unreal Engine in XCode

Hi,

I would like to clirafy a little bit of information about creating projects with Enreal Engine. As I undestood, there are few Unreal Engine frameworks (for MacOS, for Windows, etc.), so if I use MacOS version and would like to create iOS application, can I use native iOS SDK into my project. Does Unreal Engine set some limitations for native libraries. It's very important because I need to clarify if we can use AppStore iOS billing when use Unreal Engine SDK for MacOS.

Best Wishes, Serhii

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asked Aug 30 '14 at 12:03 PM in Using UE4

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sbk89
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C++ is C++ it can do anything that C++ can. Only problem is Unreal use there own build scripting system UBT, which you need to set up right to add liberies. Heres tutorial how to do it

https://wiki.unrealengine.com/Linking_Static_Libraries_Using_The_Build_System

Also making xcode compiler to somehow use libraries by default should do the thing too

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answered Aug 30 '14 at 01:27 PM

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Shadowriver
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