Spring arm doesn't inherit roll from parent.

I’m trying to make a player-controlled starship’s camera to rotate around when the player help right-click and moves it’s mouse. This part works. But I’m also trying to make the camera roll with the starship when this one does.
And for now, the camera (which is attached to a spring arm, which is itself attached to the startship mesh) doesn’t rotate.

To illustrate : I want the that when the starship rolls, the whole world seems to roll (because it is in fact the ship, spring arm and camera that rolls altogether). I though it would be easy : I make the spring arm a child of the mesh, I rotate the mesh, and the whole thing rotates…

Instead : What I have now is the ship that rolls, and the camera stays immobile.

The Spring-arm option “Use Pawn Control Rotation” is ticked, and the “Inherit Roll” is ticked too.
I tried various things from changing the thing I was rotating (the ship, the Spring arm, the scene…) to see if there wasn’t any magical option especially made for this problem.
I don’t see why it doesn’t work, I am obviously missing something.
Does someone has already experienced this ?

Thank you. (And I apologize for the mild potato English ^^’ )

There is box named Use Pawn Controll Rotation. It’s located inside SpringArm Component. You ticked it(in yopur screen). Untick it and all be fine. I met with this problem myself so decided to post ansver here.