HitResult Normal Problem

hi every body
am working an a fps game.
for shooting, when the bullet hits an object, i want to make a particle for the impact ,this is what i wrote so far.
if (HitResult.Actor->ActorHasTag(“Wood”))
{
GetWorld()->SpawnActor(WoodParticle, HitResult.ImpactPoint, HitResult.ImpactNormal.Rotation());
}
but the particle always circle up! but i want the particle to circle/rotate toward the normal.

please help me