Play Animation Baked into FBX

Hey There. I’m trying to do a simple “explode” of a cube. I have an FBX that has 2 keys for each cube face in my animation.

I imported it as a skeletal mesh with animation. The Skeletal mesh is presently in an actor blueprint so I can use the Rotating Movement. I would like to press P for it to play the animation. I know it’s user error, can anyone tell me what I’m doing wrong?

Assets:

Blueprint: