Crash from used physical animation component

I had an engine crash due to the use of logic with a component of physical animation in version 4.22 and higher.
I create a clean project and at Begin play I create simple logic for demonstration. After 2 seconds, my engine crashed!

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 2 from an array of size 0

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kernel32
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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Thank! I sent it. But no reaction was haved.

Hello I have the similar issue with crashing client/server while physical animation controller active, but when server restart the match. Have you find a solution?

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