Set actor scale 3d on overlap event

Hi there,

I am pretty new to UE and blueprints and still learning. I am trying to create a menu for VR where while pointing on an object it scales up a little then go back to regular size.

it looks like the Even ActorEndOverlap is crashing the app. I mus t be doing something wrong, but don’t know what.

Please advise!

I am getting Infinite loop detected error

Hey, everything looks correct in your setup, maybe you should add a “Cast to YourCharacterClass” to be sure that it’s your character (or your hand or wathever) is the one overlapping this object.

(Place the Cast node next to EventActorBeginOverlap and next to EventActorEndOverlap and pass in the “Other actor” value)

Hope you’re enjoying UE4 so far.

With menus, you might want to look at using a widget blueprint instead of standard blueprints. They have a lot of out-of-the-box functionality for menus, like buttons, and would be easier to re-size on demand.