Re: UE-75081
Can someone explain how this is “By Design”? It’s impossible, at this point, to have any expected results when dealing with float values in Blueprints, given that some random float values change.
For example, let’s say I’m trying to loop through and multiple 3.62.1. The actual results of entering values into the * node is:
3.59999992.0999999
How in the world is this an intentional design choice? And not just how, but why? What possible reason is there for changing values in unexpected ways?