How to Access Blueprint Variable Real-time to Copy

Hello,

I am using a Data table to hold some information about my character’s animations. In my struct, there are a few Rotator arrays. I created an editor scene that allows me to adjust the values for these arrays but I need to be able to copy the array data. I can copy the Default variable value but I cannot Access the variable data while the game is in session.

P.S.: I basically need to be able to copy the value being displayed in “Watch Variable”.

Thank you!

Could you provide some screenshots on how you’re currently copying the variables, and how they’re implemented?

I was trying to upload an image but I’m being told the maximum file size has been exceeded.

Implementation:

  1. I created a level that allows me to transform the bones of my skeletal mesh real-time by storing the Rotations in a Rotator array.
  2. I’m looking to copy the updated values from this array and paste them into the Rotator array of my datatable.

I am able to paste into the array, but I’m not able to access the real-time updated value of the array in order to copy it.

So if I understand correctly, you want to be able to grab values that are created/modified while the game is in session? In that case, if you go to the World Outline tab while the game is in session and find your character, you should be able to see the values at real-time.

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That’s what I would hope for but I don’t see any variables attached in the Details tab.

I figured it out. Thanks so much!

Turns out, it won’t show me the variables on the Skeletal Mesh Blueprint. I had to create a separate actor.