Apply morph before set visibility

Hello,

I have a problem that I could not find solution to. Problem is when I hide and unhide the actor. When unhideing mesh has not its morph applied for first frame. I was wondering is it possible to apply the morph before making the mesh visible?

I made here example scene of the problem.

Skeletal mesh with morph applied :

Skeletal mesh set invisible using blueprint:

Unhiden using blueprint. First frame after unhiding. Morph not applied(the problem):

Second frame after unhiding.

Third frame after unhiding.

Thanks!