Lightmap is dropped ios preview and launch

Hi guys. I’m working on learning UE4 and have been building my own practice project. I’m at a point now with it that I am launching it to my iPad (I’m developing the project on a windows machine) for testing. When I do the project come across fine except the lightmaps for the entire project are missing. So, in my testing, I tried setting the Preview Rendering Level for the viewport to ios. The scene builds and displays with all the lighting I would expect. BUT, the second I open another window to work with a blueprint, material, etc. the lightmap gets dropped from the scene like it does on the ipad. If I reset the preview I get the lighting back but lose it again anytime i open something else up. Can anyone help me figure out why it keeps dropping the lightmap?

All lighting is static except for the skylight (stationary). It seems to be an issue with static lights or the lightmap. Stationary and Movable seem to work just fine. Using 4.22.

Here’s what I get…

Any help is greatly appreciated!