Hi there,
I am trying to create a “detector sphere” around my character that detects all actors that are in a radius around the actor itself.
What I tried so far is adding a Collision Sphere to my player, and then adding the “OnActorBeingOverlap” node to detect when collision happens with an actor (‘this works so far’). Then after the collision is detected I try to use the “Get Overlapping Actors” node to detect the actors in the collision sphere. Same as with the “OnActorBeingOverlap” node. However the array always seems to be empty. I am not sure where I am going wrong.