Extrude post-processing volume

Hello everyone, I would like to ask if it’s possible to extrude one part of my scene from the post-processing volume that is unbound to the whole level. Thank you

If you create an unbounded post volume and then create another volume that’s bounded within it, the local one will supersede the unbounded volume.

Just create an unbounded post volume with whatever settings you need, and then in the area that needs a different appearance, create a bounded volume with that area’s settings.