Hello there. I 'm making a shooting/ability game(using paragon) with third/first person camera toggle by pressing V(third person game mode).First of all, the only reason i have third person camera is for animations (so the player can see the abilities from above). 1st question. How do I make “primary” the first person camera? By default it ‘s third , so everytime i test my game i have to press V to toggle to first person and then play. 2nd, question, let’ s say i 'm in first person, I press 1 skill, it goes third person for the animation(with set active follow camera), then how do i go back to first without pressing V again? (set active first person camera doesnt work for me, only HUD shows up)
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You can run your camera switch blueprint in the construction script of your actor. That way you’re explicitly picking the camera when you spawn the character.
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You’ll have to bind an event when something finishes (the animation, etc). One way to do this is with the time remaining setup. Here’s a discussion on that: https://answers.unrealengine.com/questions/833572/how-to-wait-until-end-of-an-animation.html?sort=oldest
Make sure to remember to bind V as an input action if you still want to use it in that way!
Make sure to remember to bind V as an input action if you still want to use it in that way!
Why 's that? what 's the difference?
Your answer seemed helpful. still working on it . Thanks
by the way, i just had to disable the third person camera befora activating the first person and it works
Good to hear you found a fix!
If you’re binding a button as a user control, you should use an input action so that they can be rebound easily and so you can support accessibility devices:
Thanks man. keep up the good work