First/Third person camera switch, without toggle

Hello there. I 'm making a shooting/ability game(using paragon) with third/first person camera toggle by pressing V(third person game mode).First of all, the only reason i have third person camera is for animations (so the player can see the abilities from above). 1st question. How do I make “primary” the first person camera? By default it ‘s third , so everytime i test my game i have to press V to toggle to first person and then play. 2nd, question, let’ s say i 'm in first person, I press 1 skill, it goes third person for the animation(with set active follow camera), then how do i go back to first without pressing V again? (set active first person camera doesnt work for me, only HUD shows up)

  1. You can run your camera switch blueprint in the construction script of your actor. That way you’re explicitly picking the camera when you spawn the character.

  2. You’ll have to bind an event when something finishes (the animation, etc). One way to do this is with the time remaining setup. Here’s a discussion on that: https://answers.unrealengine.com/questions/833572/how-to-wait-until-end-of-an-animation.html?sort=oldest

Make sure to remember to bind V as an input action if you still want to use it in that way!

Make sure to remember to bind V as an input action if you still want to use it in that way!
Why 's that? what 's the difference?

Your answer seemed helpful. still working on it . Thanks

by the way, i just had to disable the third person camera befora activating the first person and it works

Good to hear you found a fix!

If you’re binding a button as a user control, you should use an input action so that they can be rebound easily and so you can support accessibility devices:

Thanks man. keep up the good work