Custom/user widget duplication error

I have made a modified button widget for specific event control I wanted for keyboard widget navigation to wrap my other items in. For that I’ve used an added named slot. It works perfectly… and here comes the “but” part:

While at first it worked 100% fine, no issues whatsoever after I’ve loaded the editor again a strange thing started happening. If I duplicate my custom widget it’s Named_Slot’s contents get displayed twice on the list. Once as where they should be and once separately outside of their hierarchy. If I delete the one outside that has nothing to do there both disappear but if I delete only the one which is in the correct place the “unneeded” one might stick around.
The “phantoms” are seemingly identical to their originals and if I change something on their properties tab the changes affect both. But if I try to do anything to them on the designer, like dragging it around with the mouse, the editor crashes.

I’ve tried to mess around a little and all I could do is actually making my own custom widget duplicate itself as well, behaving identically like the mentioned bug but having different names and as such both appearing on the variables list.

I have found https://answers.unrealengine.com/questions/568848/localization-entries-duplication-in-user-widgets.html which seems to do a different issue but I have a feeling that these duplications might come from a similar root? What is weird that originally I did not have any issue whatsoever - copypasted my “buttons” left and right with no duplication on the list. After a restart though… just don’t understand.

Mind how two widgets are highlighted on the list even though my mouse cursor only hovers above one…
Even if this is a built-in feature of some sort it really shouldn’t crash the editor, not to mention I would love to switch it off.
(My user widget is a Button root widget with a single, named_slot child.)

BTW, I’ve tried to create the structure without copy/paste and duplicate commands and no error occurs that way. Only if I use copying in some form.