Hello guys,
I’ve made some fast, simple procedural mesh in an actor blueprint (made it it’s root), and wanted to save it as a static mesh for future use - so I placed the actor into level, selected it, chose ProceduralMesh (Inherited) and there Create StaticMesh button. After pressing OK tho, the engine is crashing with unhandled exception:
Unhandled exception
UE4Editor_ProceduralMeshComponentEditor
UE4Editor_ProceduralMeshComponentEditor
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Is there something wrong with my approach, or is this feature bugged in 4.22.3?