How to snap angle of object being assigned to spring arm

I have a vehicle grab mechanic in my game, when the two correct colliders overlap and F is pressed it locks the AI vehicle to the player. The attachment works by attaching the AI vehicle to a spring arm component on the player vehicle. However, it attaches at whatever angle the player is facing the vehicle at. I want the vehicles to always snap to be in line, but I am unsure how to do this.

My current blueprints looks like this.

This is what I want the vehicles to sit like.

But if you are not at the perfect angle they attach at their current angle like this.