UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'MyPlugin'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MyPlugin.build.cs to override.
I expect the error to go away but it is still there after adding the line “Precompile for targets…”
Note that you should either add -precompile to the argument (as above) or put bPrecompile=true into your build.cs files
After building the plugin is done add/replace bPrecompile=true with bUsePrecompiled = true
Delete all the .cpp files (in the source and intermediate folders) (Untested: you can even delete the header files but then you can’t extend the cpp classes anymore)
Your plugin is now ready to use without the source code