Image with alpha channel in UMG shows up correctly in editor, but incorrectly when launched on iOS. How do I fix this? Help!

Hello,
I currently have an issue where my simple image with transparency does not display correctly when launched to iOS.

As you can see in the image, the top is how it displays in editor, using the alpha channel correctly. The bottom image is when launched on iOS. Any image I add with alpha channel displays incorrectly. I’ve tried multiple different image types, and have tried creating a user interface material, and nothing has worked so far. I’ll take any help I can get, thanks!