Random editor crashes

anyone know why I’m getting random crashes after playing in editor preview for a few minutes?

LoginId:42c54a0c4ff71ff8847ba6a46667efab
EpicAccountId:1c0515744cd04ae78c2f0f7c68075e96

Assertion failed: Index < GetMaxIndex() [File:d:\build++ue4\sync\engine\source\runtime\core\public\Containers/SparseArray.h] [Line: 86]

UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!AssertFailedImplV() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
UE4Editor_HeadMountedDisplay!TSparseArray >,TSparseArrayAllocator >::AddUninitialized() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\sparsearray.h:125]
UE4Editor_HeadMountedDisplay!TSet,TDefaultMapHashableKeyFuncs,FDefaultSetAllocator>::Emplace >() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\set.h:510]
UE4Editor_HeadMountedDisplay!FLateUpdateManager::CacheSceneInfo() [d:\build++ue4\sync\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:110]
UE4Editor_HeadMountedDisplay!FLateUpdateManager::GatherLateUpdatePrimitives() [d:\build++ue4\sync\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:118]
UE4Editor_HeadMountedDisplay!FLateUpdateManager::Setup() [d:\build++ue4\sync\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:23]
UE4Editor_Engine!UCameraComponent::GetCameraView() [d:\build++ue4\sync\engine\source\runtime\engine\private\camera\cameracomponent.cpp:262]
UE4Editor_Engine!AActor::CalcCamera() [d:\build++ue4\sync\engine\source\runtime\engine\private\actor.cpp:2548]
UE4Editor_Engine!APlayerCameraManager::UpdateViewTargetInternal() [d:\build++ue4\sync\engine\source\runtime\engine\private\playercameramanager.cpp:464]
UE4Editor_Engine!APlayerCameraManager::UpdateViewTarget() [d:\build++ue4\sync\engine\source\runtime\engine\private\playercameramanager.cpp:563]
UE4Editor_Engine!APlayerCameraManager::DoUpdateCamera() [d:\build++ue4\sync\engine\source\runtime\engine\private\playercameramanager.cpp:930]
UE4Editor_Engine!APlayerCameraManager::UpdateCamera() [d:\build++ue4\sync\engine\source\runtime\engine\private\playercameramanager.cpp:878]
UE4Editor_Engine!UWorld::Tick() [d:\build++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1641]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1618]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Have the same issue with HMD. Any results?

Late update manager? This only started for me when I started using the give wireless adaptor