Packaging Resolution/Full Screen

Create a DefaultGameUserSettings.ini file in your Config folder and set variables as you want:

[/Script/Engine.GameUserSettings]
bUseVSync=True
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=0
LastConfirmedFullscreenMode=0
Version=5

above settings will give you 1920x1080f with VSync enabled.

PS: But I would recommend you to set it in code after checking DisplayMetrics to make sure the display supports specified resolution.

Are there any options to change the resolution of your final build or make it full screen? I can’t seem to find any.

Thanks. I actually found that for number 10 FullscreenMode should =1 for fullscreen.

Is this out of editor method the only way to currently perform this?

You’re wrong about window mode. 0=Fullscreen, 1=WindowedFullscreen, 2=Windowed modes. It’s based on this: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/GenericPlatform/EWindowMode__Type/index.html

No, it’s not the only way. You can always set console variable r.SetRes in blueprints.

That’s odd, 0 didn’t change anything for me but 1 did. Anyway, I’ll check that out in the blueprints.