Hi.
Basically what I need is a blueprint node where I can check multiple conditions.
In this case:
- -every time I press the fire input, it sets my “move” bool to true.
- -If move is true, add movement input until collision.
- -When my character hits a collision, Move is set to off. Also, Bool “Fast” is set to true followed by a delay of 1 and then set to false again
- -If “move” is true (Press fire input) WHILE “fast” is also set true, then I would like for my character to go faster. If not, go back to regular speed.