UE renders a material differently on each eye in VR

Hi !

Did anyone got this weird issue in VR where Unreal renders a material differently on each eye ?

It seems to happen randomly and I don’t understand why. Does anyone have an idea on what’s actually going on and how to fix it ? I’m working with UE4.21, with an Oculus Rift.

Thanks a lot !

1 Like

So…No one has an idea ? :confused:

I resolved this by disabling instanced stereo in rendering settings

If you’re coming across this in recent versions of UE5, please post your Material graph so that we can look into it. Thanks!