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probleme with get/set actor location

hi all,

I have somme probleme with GetActorLocation() and SetActorLocation() function. I want to make a rester system in my game.

here is my code : BallBall.h :

 protected :
 /* teleport to the last save point */
         void GoSavePointLocation();
         /* save the reset location */
         FVector bSavePointLocation;

BallBall.cpp :

 /* constructor */
 ABallBall::ABallBall(const class FPostConstructInitializeProperties& PCIP)
     : Super(PCIP)
  // do stuff
 bSavePointLocation = this->GetActorLocation(); // save reset location
 void ABallBall::GoSavePointLocation()
     this->SetActorLocation(bSavePointLocation , true ); 
 void ABallBall::SetupPlayerInputComponent(class UInputComponent* InputComponent)
     // do stuff 
     InputComponent->BindAction("Reset", IE_Pressed, this, &ABallBall::GoSavePointLocation);

If i presse Reset key this dosent work if the ball is in the floor ( wtf ) but " work " if the ball is in the air. I say " work " cuz the ball dont teleport in the right location saved by constructor .


Edit : i understand now, use

 bSavePointLocation = this->GetActorLocation();

in constructor is wrong . i think my bSavePointLocation will be the PlayerStart Location but no its all time (0,0,0). H How i can get PlayerStart location ?

Product Version: Not Selected
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asked Aug 31 '14 at 09:56 AM in C++ Programming

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1 answer: sort voted first

Could you use the BeginPlay() function for that? This should be fired when the Player is spawned and the location should be the PlayerStart. :O

 .h header file
 virtual void BeginPlay() override;
 .cpp c++ file
     void ABallBall::BeginPlay()
            bSavePointLocation = this->GetActorLocation();

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answered Aug 31 '14 at 04:57 PM

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avatar image mamax49 Aug 31 '14 at 05:49 PM

Nice, this work ! Thanks :)

avatar image eXi Aug 31 '14 at 05:56 PM

(: Glad to hear that. Would you mind clicking on the check mark of my answer to mark this question as resolved?

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