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Real world UVW coordinate

Hi Guys,

I know the answer is likely infront of me but I'm new to UE4 and can't figure it out.

Im coming over from 3dsMax. I was wondering if there's an option to add real world coordinates to a texture. For example, I have a brick texture that I know is 140cm x 200cm in the real world, but I can't figure out how to just input that as a coordinate in UE4. So far I'm only aware of being able to tile the texture.

Cheers.

Chris

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asked Aug 31 '14 at 08:04 AM in Rendering

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Mr.Snrub
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UE4 works better with sizes in multiples of two. (128,256,512,1024 etc) so a size of the 140/200cm is a bit weird, it could translate to 1024/2048 though. I would make a mesh the same size of the texture size you want and apply a correct uv map to it. that way you know for sure that it fits correctly. You could also change the UV size of texture-coordinates node to get it more like you want. The thing is, with meshes and their UV's it would be guesswork on how the size of your material looks like.

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answered Aug 31 '14 at 01:00 PM

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Luos
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