Real world UVW coordinate
I know the answer is likely infront of me but I'm new to UE4 and can't figure it out.
Im coming over from 3dsMax. I was wondering if there's an option to add real world coordinates to a texture. For example, I have a brick texture that I know is 140cm x 200cm in the real world, but I can't figure out how to just input that as a coordinate in UE4. So far I'm only aware of being able to tile the texture.
asked Aug 31 '14 at 08:04 AM in Rendering
UE4 works better with sizes in multiples of two. (128,256,512,1024 etc) so a size of the 140/200cm is a bit weird, it could translate to 1024/2048 though. I would make a mesh the same size of the texture size you want and apply a correct uv map to it. that way you know for sure that it fits correctly. You could also change the UV size of texture-coordinates node to get it more like you want. The thing is, with meshes and their UV's it would be guesswork on how the size of your material looks like.
answered Aug 31 '14 at 01:00 PM
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