ResumePathFollowing() after ReceiveSmartLinkReached

Hello guys,

I would like to ask why should I call ResumePathFollowing() after ReceiveSmartLinkReached ? Everything works even without calling that function.

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/AI/Navigation/ANavLinkProxy/ReceiveSmartLinkReached/index.html

Maybe, it is some old deprecated comment…

Lets say your AI Agent has a a path from point A to B. If there is a UNavLinkCustomComponent in the path the OnLinkMoveStarted will be called by the PathFollowingComponent but its your responsibility to call ResumePathFollowing() wich calls UNavLinkCustomComponent::OnLinkMoveFinished if you don’t call it this method will be only called at the moment the Agent reach its destination or if it reach another UNavLinkCustomComponent.