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ResumePathFollowing() after ReceiveSmartLinkReached

Hello guys,

I would like to ask why should I call ResumePathFollowing() after ReceiveSmartLinkReached ? Everything works even without calling that function.

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/AI/Navigation/ANavLinkProxy/ReceiveSmartLinkReached/index.html

Maybe, it is some old deprecated comment...

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asked Aug 31 '14 at 01:56 PM in C++ Programming

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nonder
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Lets say your AI Agent has a a path from point A to B. If there is a UNavLinkCustomComponent in the path the OnLinkMoveStarted will be called by the PathFollowingComponent but its your responsibility to call ResumePathFollowing() wich calls UNavLinkCustomComponent::OnLinkMoveFinished if you don't call it this method will be only called at the moment the Agent reach its destination or if it reach another UNavLinkCustomComponent.

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answered Apr 24 '18 at 04:00 PM

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ja0335
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