Player sword bounce back

I need for player sword to bounce back from enemy’s sword or other objects. How can I do that in BP? Player sword is attached to empty scene component via c++ function. I move and rotate sword using empty scene component lolcation and rotation in player BP. Sword object is Static Mesh. Sorry for my English

Seems like the same thing i helped somebody else with. Try this solution: https://answers.unrealengine.com/questions/913473/view.html

Thanks, it really help!