OpenLevel "crashes" Editor, but not with every level
My colleagues and I encountered a problem recently that we can't seem to figure out.
At the end of our levels, we call a method in Blueprint that will launch the next level using the Open Level Node. Some levels do open correctly, and other levels just never open...
Here's what the exec looks like: So depending on the level we're currently in, we load the next level. Yes, all Level Name has been written correctly.
The only working transitions are between 1A_P & 1B_P and 3_P & 4_P. Any other transitions does not work.
We tried loading these levels through the Main Menu, and the same levels don't load. We thought it could be only because the levels are heavy and long to load, but UE4 is not responding and it is impossible to press Stop: we have to shut down UE4 by force. It's the same problem both in Viewport and PIE.
When debugging, we put breakpoints on the Open Level nodes: the flow did reach the node, so the problem is not before that (nor the GetCurrentLevelName nor the Switch).
We just can't seem to figure what's going on. Does anybody have a clue?
asked Aug 02 '19 at 01:28 PM in Blueprint Scripting
try something, at its main level in the level blueprint use open level and write the name of the levels try this for each level separately, if you do not give an error then some error has its code.
answered Aug 02 '19 at 02:24 PM
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