Bug [4.4.1] using Struct containing Mesh Array variables

  1. Create New struct and add “static mesh” or skeletal mesh" variables, Give them a default value
  2. Add the struct to a blueprint.
  3. When saving of the blueprint the engine will crash.

(Bug also existed in version 4.3)

Hey, Jusmac.

I can’t seem to add a default value to a structure with only StaticMesh or SkeletalMesh variables. How are you setting those default values?

They must be Arrays, I had not realised a single mesh variable can’t be given a default! (once the array is added and you click to add some elements those elements can be given default values.) No point tho, a crash will soon follow once its put to use in a blueprint!

Hey Jusmac,

This has been reported, identified, and fixed. The fix should be included in the next engine release.

Thanks,

Jonathan

That was quick. Fair play!