Hi there,
i’m new on UE4 and started a small Test Project where the Player can select a Character and then move him with double-click to a Location. This works fine on Serverside but on Clientside the Char doesn’t do anything.
This is how i setup the movement of the Char
Check if your Character is Movement Replicates. If you move him on Server side, he should move on client side also.
And for the control from client side, you need to Set Owner of character you select to your player controller, then you can call move from client side, if not you need to tell server to move that character for you.
Do you call this one on character ? If you call on the character, that character need to be own by Client. For Default only Player Controller and whatever it posses is own by client. And only thing own by client can replicate function to server. So you must Set Owner of that Character to your any pawn that Player Controller currently posses.