Hello, I have a Pawn with multiple Widget Components attached to it. When I play two instances of the same component appear on screen. One that seems to be on screen space (as intended) and one that moves according to the camera position. How can I remedy that?
Can you show the settings on the Widget Components?
As you may know, each Widget Component can be either in Screen Space or World Space.
Can you reproduce this on a fresh new project?
I am also understanding your problem to be:
- Both widgets are in Screen space but one behaves as if it is in World space, right?