Particle editor - custom scene geometry for all time

Hi community!
I was wondered how I can save and keep for all particles my own custom scene geometry. I mean this one - “AnimTreeEd_PreviewFloor.AnimTreeEd_PreviewFloor”
Manually switching from this one to my scene takes a lot time.

put it in the engine folder of the engine version you are using, or import a new one with the same name and overwrite it.

I’ll try. I did think about that too but I thought exist other way also.