Redirectors--> To move blueprint from Content folder to plugin's content folder

in one of my latest project, I am trying to move all blueprint objects( struct,enum, bp classes) under a plugin’s content folder.
i also have used those BP objects to other old projects.
Now i want to force those projects to get all these BP objects to get from My new Plugin instead of projects´s content folder.

How can i acheive that using redirector ?
or is there any other option?

explaination with exmaples:

OldProject → Content/BP/Actor1

lets say this Actor1 has been placed in map1

NewProject → Content/BP/Actor1
lets say this Actor1 has been placed in map2

now if i drag and drop this actor1 from editor´s content browser to “MyPlugin/Content/BP/Actor1”
then map2 automatically will update its references to point to “MyPlugin/Content/BP/Actor1”.

now i want to add “MyPlugin” to my OldProject .
and force map1 from OldProject to get Actor1 from “MyPlugin/Content/BP/Actor1”

how to achieve that ?

i already tried to add these into DefaultEngine.ini of oldproject after deleting “Content/BP/Actor1”:

 [CoreRedirects]
+PackageRedirects=(OldName="/Game/BP/Actor1", NewName="/MyPlugin/BP/Actor1") 
+ObjectRedirects=(OldName="/Game/BP/Actor1.Actor1", NewName="/MyPlugin/BP/Actor1.Actor1") 
+ObjectRedirects=(OldName="/Game/BP/Actor1_C.Actor1_C", NewName="/MyPlugin/BP/Actor1_C.Actor1_C")

but still map1 failed to get /MyPlugin/BP/Actor1