Drawing a texture with alpha as Hud?

Hi!

Is it possible to use a 2D texture (Basically a helmet, with the inside “window” being transparent) to draw as a hud? Basically drawing it in front of the camera at all times.
And if so, how would I do it?

Thanks!

Yeah, you can do it either in the HUD blueprint or as a blendable material in the post process. For more information check out the Content Examples project and the documentation.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_HUD/1_1/index.html