Think…Milky Way!!
Like at night in the sky…
i have a simple plane style model one-sided with some curves and what not to replicate what It’s look like in the sky at night.
For the material so far I have a perlin noise green channel lerped with a couple scalars to make the opacity look a little foggy which it good. and a little emissive and frennel work for a finishing touch.
The only problem I have are the rough edges of the mesh…I was wanting to know if there is anything I can do with the material that would make the sides of the mesh kind of fade…so they aren’t such rough transitions with my skysphere…once again…I’m making a milky way…literally/.
So simply, how can I have the material set the sided of my mesh fade to translucent??
thanks guys Hope I worded that OK.