Coloring a vertex in custom mesh component
After following the custom mesh tutorial that rama wrote: https://wiki.unrealengine.com/Procedural_Mesh_Generation Then adding color to it, with much guidance from the forum posts https://forums.unrealengine.com/showthread.php?1552-Generate-Procedural-Mesh
I havn't been able to colour the verticies, something in Opengl ive found an easy task. The reason I want to do this, is to make a custom lighting (based on the height, sun position, etc)
Here is a screenshot of the problem, the vertex colour values I create in the custom dynamic mesh are set to (255,0,0), however the colours never change when I change the variables.
asked Aug 31 '14 at 06:49 PM in C++ Programming
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