How to set up server

So I wanna make a MMO with a gigantic shared server. Problem is I find no documentation for it. Could someone tell me how to set up a server that every copy of the game connects to together? so that everyone sees eachother and stuff. I can do replication and everything else, I only need to know how to connect all the copies of my game to the same server. Thanks in advance. To make the matters worst I use blueprints.

hello !!
With this Link you’ll be good to create your server and connect your game.

The link only shows how to make dedicates server build of your game (generally to distribute free server for paid game), reality is all builds except client build (which is also special build you would need to make) can function as a server, by either starting engine application (this includes editor) with -server option in command line or eun client as server with ?listen in travel url as described below:

But since you making MMO is better to do server build for server and client build for clients (or else you will give everyone ability to host your game). In general default UE4 replication system is not really good for MMO as it’s more made for games like shooters that needs accuracy and lot more data, while MMOs need a lot liter protocol

Have you built a sever for steam?