How do you make actors move relative to position in Matinee

I have been creating some prototypes in UE4 with animated actors that are placed throughout a level . The problem is if I move actor in the level , when the matinee plays it will jump back to its original position . Is there a way to make animations play relative to the actors position as was the default in UDK?

Hello,

The editor did have that functionality at one point, but “Relative to Initial” was removed because it was conflicting with other code at the time. We are currently working on revising and reimplementing it. I can help you buld a work around. What exactly are you trying to accomplish? Have you tried putting the animations into Blueprints with Timelines?

If it is just about having the same movement, you can still keyframe objects relative to one another by using attachments. That is, your movement track curve data is applied as a relative transformation. So you can parent your animated actor to another actor or bone and it will be transformed relative to that actor. Please let me know how I can help you further.

Thank you,

Alexander

We originally created Qube in UDK Q.U.B.E. Walkthrough - Part 1 - YouTube and we are planning a sequel , but have not yet decided which engine to use.

In Qube all of the game play functions in a level where implemented through Kismet when we wanted to replicate an object we would copy the Kismet and assign it to a different object. It does not work the same in UE4 because it will always play the animation from the same place.

In this post

https://rocket.unrealengine.com/questions/4336/is-it-possible-add-a-matinee-to-a-saved-blueprint.html#comment-4345-form

James Golding mentioned Blueprint timeline which could work for what we need.

Is there any update in regards to Relative to Initial functionality being implemented back in? Seems to be a major loss not having it.

Hi Furio53,

This is an archived post from the UE4 Beta that is no longer being tracked. Can you post this as a new question on the AnswerHub?

Thank you!

Tim