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Navmesh and "Pawn" Blueprint - don't work

When i create Blueprint that is a child of Pawn class (to have access to "Simple Move To" methods) and add static mesh/skeletal mesh as the main component, it doesn't update navmesh when placed in a scene. I've tried creating a new Blueprint with the same mesh (which has proper collision), but with the Actor class as a parent - and then, after placing, navmesh is updating correctly. What's the problem? Seem like children of Pawn class are not supported by navmesh? I'm working on NPC's in my game, and it will be nice to generate navmesh around them, so other walking NPC's won't stuck (being blocked) - but just walk around them :)

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asked Aug 31 '14 at 07:14 PM in Blueprint Scripting

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avatar image Slavq Aug 31 '14 at 07:44 PM

Update: I've also tried extending from Character class, but it also doesn't update navmesh :(

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... After getting some experience :) :

To make NPC's avoid each other, use RVO Avoidance (there is a checkbox in Character Movement Component) or Detour Crowds (more info HERE).

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answered Mar 04 '15 at 10:34 AM

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