Hello everyone. In a draft Blueprint Side Scroller can be set as the goal of the game. Such as Pac-Man. How to declare that the end of the level is when the enemies are all dead? I tried to look at the '“Example content” of the “Level Scripting”, the one where you collect coins to open the door, but it is not what I need. How do I declare that to the death of all the enemies have to load another level? If anyone knows how to do, please enlighten me.
Hey, do the following steps:
- Initially, get all objects of the enemy type and count them, and save the num of the objects
- When an enemy dies, fire an event and decrease the enemy counter
- When the counter reaches 0, load the next level.
I know this was a long time ago, but i was wondering if you knew, roughly the type of nodes you would use on the blueprints for this. I am guessing the amount left would be an integer, but its triggering the reduce i am at loss with. I am new to unreal 4 and i am making a pool (ball) game for a student project. Thanks