I am trying to make a ranged enemy that will back up when the player approaches them. I currently have the enemy chasing the player, and staying within a 150 radius, but I would like the enemy to back up as the player gets closer. Anyone have any ideas?
Maybe I understood your suggestion wrong, but I do not have the enemy moving away when the player approaches. Using the debug, I do have the branch working correctly, so the error should be somewhere after the branch (All the uncommented code). Thanks again for your help!! Please see the 2 blueprints attached