How do I get rid of shadow errors with lightmaps (with proper resolution)?
So I tried to use lightmaps instead of dynamic lights and the results are awful. The resolutions is 1024 and I tried all the possible settings but non of them helped. Any ideas would be greatly appreciated! :)
Also the shadows on the wall is quite blurry, even though it has a 0.2 lightmap resolution (BSP).
For your object can you post a screen shot of your Lightmap UV? If you're having to pump your LM resolution that high the LM UV may need a little tweaking to better utilize the space for the best results.
With a model this size targeting a LM size of 128-256 should work best with a good UV layout.
answered Sep 18 '14 at 06:41 PM
Tim Hobson ♦♦ STAFF
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