New to networking UDP/TCP

Hi, I am starting to work on a project that’ll require something else than traditional UE4 networking and I’m kinda new to this. I’ve seen quite some threads and plugins and etc for that, but they are from quite some time ago and they have a lot of diffrent information. It’ll be only working in local network(wifi). One computer would be a host, 4 other devices would be clients, but I still want every single one of them to be able to receive and send data at a ~50Hz rate and for server to be able to see the diffrence between calls from diffrent devices. I’ve seen that UE4 has some FSockets now.
So my question is what would be best to use here(is ue4 socket system enough?) and maybe you have some tutorials/examples so I can just read code (I’m kinda new to UE4 and c++ is not my native language so I’m kinda still struggling here). And also is like one socket for a server enough or do I need to do some magic here with diffrent sockets?