Get forward vector from scene component returning 0 after Build

I participated on a game jam last weekend and made a DK barrel clone with spaceships.

So, basically the game is throwing yourself from planet to planet using a “Set physics linear velocity” in the direction of an arrow (and arrow pivot for aesthetics). This is the setup worked smoothly in preview mode, also I tested with Print Strings for the forward vector of the arrow, it always returned the right direction.

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Unfortunately, after I build, the ship is don’t move after entering the planet. Any help is appreciated.

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I’ve being able to use the Arrow Pivot Up Vector instead, but I still want to know why can’t I use the arrow forward vector.

I have the same issue. I am using Linux and the published build just returns 0 for all the Get Forward Vector and Get Right Vector functions. It seems to be a bug in Unreal Engine.

Do you mind to share how you solved this issue exactly? I need to get the forward and right side of a camera actor / camera component, and there is no “Pivot Up Vector” on it, only a Pivot Offset.