I have bound an input in my player controller like so
InputComponent->BindTouch(IE_Pressed, this, &ATouchPlayerController::TouchStarted);
InputComponent->BindTouch(IE_Released, this, &ATouchPlayerController::TouchStopped);
InputComponent->BindTouch(IE_Repeat, this, &ATouchPlayerController::TouchMoved);
This is used for handling various actions like moving character, camera rotation, swipe, double tap, etc…
I want to place a fire button in my widget. but this button when pressed, will not let my player controller to receive touch inputs anymore.
I want the button to receive touch inputs but let the player controller to receive same input as well. simply pass it through. how can I achieve this? (how should I override button class?)